Update index.html
Browse files- index.html +1428 -18
index.html
CHANGED
|
@@ -1,19 +1,1429 @@
|
|
| 1 |
<!doctype html>
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
<!doctype html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
|
| 4 |
+
<head>
|
| 5 |
+
<meta charset="UTF-8" />
|
| 6 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
| 7 |
+
<title>FunctionGemma Physics Playground</title>
|
| 8 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 9 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script>
|
| 10 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/decomp.min.js"></script>
|
| 11 |
+
<link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css" rel="stylesheet" />
|
| 12 |
+
<link
|
| 13 |
+
href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;700&family=Fira+Code:wght@500;700&display=swap"
|
| 14 |
+
rel="stylesheet" />
|
| 15 |
+
<script>
|
| 16 |
+
tailwind.config = {
|
| 17 |
+
theme: {
|
| 18 |
+
extend: {
|
| 19 |
+
fontFamily: {
|
| 20 |
+
sans: ["Space Grotesk", "sans-serif"],
|
| 21 |
+
mono: ["Fira Code", "monospace"],
|
| 22 |
+
},
|
| 23 |
+
colors: {
|
| 24 |
+
"neo-bg": "#f0f0f0",
|
| 25 |
+
"neo-black": "#1a1a1a",
|
| 26 |
+
"neo-white": "#ffffff",
|
| 27 |
+
"neo-purple": "#a78bfa",
|
| 28 |
+
"neo-yellow": "#facc15",
|
| 29 |
+
"neo-green": "#4ade80",
|
| 30 |
+
"neo-red": "#f87171",
|
| 31 |
+
"neo-blue": "#60a5fa",
|
| 32 |
+
"neo-gray": "#94a3b8",
|
| 33 |
+
},
|
| 34 |
+
boxShadow: {
|
| 35 |
+
neo: "4px 4px 0px 0px #000000",
|
| 36 |
+
"neo-sm": "2px 2px 0px 0px #000000",
|
| 37 |
+
"neo-lg": "8px 8px 0px 0px #000000",
|
| 38 |
+
},
|
| 39 |
+
},
|
| 40 |
+
},
|
| 41 |
+
};
|
| 42 |
+
</script>
|
| 43 |
+
|
| 44 |
+
<style>
|
| 45 |
+
body {
|
| 46 |
+
overflow: hidden;
|
| 47 |
+
background-color: #e0e7ff;
|
| 48 |
+
background-image: radial-gradient(#a5b4fc 1px, transparent 1px);
|
| 49 |
+
background-size: 20px 20px;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
/* Custom Scrollbar */
|
| 53 |
+
::-webkit-scrollbar {
|
| 54 |
+
width: 12px;
|
| 55 |
+
height: 12px;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
::-webkit-scrollbar-track {
|
| 59 |
+
background: #fff;
|
| 60 |
+
border-left: 2px solid black;
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
::-webkit-scrollbar-thumb {
|
| 64 |
+
background: #000;
|
| 65 |
+
border: 2px solid #fff;
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
::-webkit-scrollbar-thumb:hover {
|
| 69 |
+
background: #333;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
.neo-border {
|
| 73 |
+
border: 3px solid black;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
.neo-btn {
|
| 77 |
+
transition: all 0.1s ease-in-out;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.neo-btn:active {
|
| 81 |
+
transform: translate(2px, 2px);
|
| 82 |
+
box-shadow: 2px 2px 0px 0px #000000;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
.level-card {
|
| 86 |
+
transition: all 0.2s;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.level-card:hover:not(.locked) {
|
| 90 |
+
transform: translate(-2px, -2px);
|
| 91 |
+
box-shadow: 6px 6px 0px 0px #000000;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
.locked {
|
| 95 |
+
background-color: #e2e8f0;
|
| 96 |
+
cursor: not-allowed;
|
| 97 |
+
opacity: 0.7;
|
| 98 |
+
background-image: repeating-linear-gradient(45deg, #cbd5e1 0, #cbd5e1 1px, transparent 0, transparent 50%);
|
| 99 |
+
background-size: 10px 10px;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
.code-editor {
|
| 103 |
+
font-family: "Fira Code", monospace;
|
| 104 |
+
background-color: #ffffff;
|
| 105 |
+
color: #000000;
|
| 106 |
+
line-height: 1.6;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
.toggle-checkbox:checked {
|
| 110 |
+
right: 0;
|
| 111 |
+
border-color: #4ade80;
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
.toggle-checkbox:checked+.toggle-label {
|
| 115 |
+
background-color: #4ade80;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
/* Action Item Delete Button Transition */
|
| 119 |
+
.action-item .btn-delete {
|
| 120 |
+
opacity: 0;
|
| 121 |
+
transition: opacity 0.2s;
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
.action-item:hover .btn-delete {
|
| 125 |
+
opacity: 1;
|
| 126 |
+
}
|
| 127 |
+
</style>
|
| 128 |
+
</head>
|
| 129 |
+
|
| 130 |
+
<body class="h-screen w-screen flex flex-col md:flex-row p-4 gap-4">
|
| 131 |
+
<!-- Loading Overlay -->
|
| 132 |
+
<div id="loading-overlay" class="fixed inset-0 bg-black/90 z-50 flex flex-col items-center justify-center">
|
| 133 |
+
<div class="animate-spin rounded-full h-16 w-16 border-t-4 border-b-4 border-neo-green mb-4"></div>
|
| 134 |
+
<div class="text-white font-mono font-bold text-xl">LOADING MODEL...</div>
|
| 135 |
+
<div class="text-gray-400 font-mono text-sm mt-2">This may take a moment</div>
|
| 136 |
+
</div>
|
| 137 |
+
|
| 138 |
+
<!-- Sidebar / Controls -->
|
| 139 |
+
<div class="w-full md:w-1/3 lg:w-1/4 flex flex-col neo-border shadow-neo bg-white h-full z-10 relative">
|
| 140 |
+
<!-- Decorative Header Strip -->
|
| 141 |
+
<div class="h-4 w-full bg-neo-black"></div>
|
| 142 |
+
|
| 143 |
+
<div class="p-6 border-b-2 border-black bg-neo-yellow flex justify-between items-center shrink-0">
|
| 144 |
+
<div>
|
| 145 |
+
<h1 class="text-3xl font-bold text-black uppercase tracking-tighter">Function <span
|
| 146 |
+
class="text-white bg-black px-1">Gemma</span></h1>
|
| 147 |
+
<div class="text-xs font-mono font-bold text-black mt-1">PHYSICS PLAYGROUND</div>
|
| 148 |
+
</div>
|
| 149 |
+
</div>
|
| 150 |
+
|
| 151 |
+
<!-- MENU: Level Select -->
|
| 152 |
+
<div id="view-menu" class="flex-1 overflow-y-auto p-6 bg-white hidden">
|
| 153 |
+
<h2 class="font-bold text-xl mb-4 border-b-2 border-black pb-2">SELECT LEVEL</h2>
|
| 154 |
+
<div id="level-grid" class="grid grid-cols-2 gap-4">
|
| 155 |
+
<!-- Injected via JS -->
|
| 156 |
+
</div>
|
| 157 |
+
</div>
|
| 158 |
+
|
| 159 |
+
<!-- MENU: Game View -->
|
| 160 |
+
<div id="view-game" class="flex-1 flex flex-col overflow-hidden relative">
|
| 161 |
+
<div class="overflow-y-auto flex-1 p-6 flex flex-col gap-6">
|
| 162 |
+
<!-- Level Header -->
|
| 163 |
+
<div>
|
| 164 |
+
<div class="flex items-center gap-2 mb-2">
|
| 165 |
+
<button id="btn-back"
|
| 166 |
+
class="neo-btn p-2 border-2 border-black shadow-neo-sm bg-white hover:bg-gray-100 text-xs font-bold"><i
|
| 167 |
+
class="fas fa-arrow-left"></i> LEVELS</button>
|
| 168 |
+
<div class="font-bold text-sm bg-black text-white px-2 py-1 ml-auto" id="level-indicator">LEVEL 1</div>
|
| 169 |
+
</div>
|
| 170 |
+
|
| 171 |
+
<!-- Level Info Card -->
|
| 172 |
+
<div class="neo-border p-4 bg-neo-blue shadow-neo-sm relative overflow-hidden group">
|
| 173 |
+
<div
|
| 174 |
+
class="absolute -right-4 -top-4 w-16 h-16 bg-white/20 rounded-full group-hover:scale-150 transition-transform">
|
| 175 |
+
</div>
|
| 176 |
+
<div class="flex justify-between items-center mb-3 relative z-10">
|
| 177 |
+
<h2 class="font-bold text-black text-lg border-b-2 border-black inline-block bg-white px-2"
|
| 178 |
+
id="level-title">...</h2>
|
| 179 |
+
<span id="timer-display"
|
| 180 |
+
class="font-mono text-xl font-bold bg-black text-neo-green px-2 py-0.5 border-2 border-black shadow-[2px_2px_0px_0px_#fff]">0.00s</span>
|
| 181 |
+
</div>
|
| 182 |
+
<p class="text-sm text-black font-medium opacity-90 mb-2" id="level-desc">...</p>
|
| 183 |
+
|
| 184 |
+
<!-- Collapsible Hint -->
|
| 185 |
+
<div class="mt-2">
|
| 186 |
+
<button id="btn-hint"
|
| 187 |
+
class="text-xs font-bold border-2 border-black px-2 py-1 bg-white hover:bg-yellow-100 shadow-neo-sm flex items-center gap-2"><i
|
| 188 |
+
class="fas fa-lightbulb text-yellow-500"></i> SHOW HINT</button>
|
| 189 |
+
<div id="hint-content" class="mt-2 bg-white/50 p-2 border-2 border-black text-xs font-mono hidden"><i
|
| 190 |
+
class="fas fa-code mr-1"></i> <span id="level-hint-text">...</span></div>
|
| 191 |
+
</div>
|
| 192 |
+
</div>
|
| 193 |
+
</div>
|
| 194 |
+
|
| 195 |
+
<!-- Editor / Command Input -->
|
| 196 |
+
<div class="flex flex-col gap-2 shrink-0">
|
| 197 |
+
<div class="flex justify-between items-end">
|
| 198 |
+
<div class="flex gap-2 items-center">
|
| 199 |
+
<label class="text-sm font-bold bg-black text-white px-2 py-0.5 shadow-neo-sm">COMMAND</label>
|
| 200 |
+
<button id="btn-solution"
|
| 201 |
+
class="text-xs font-bold border-2 border-black px-2 py-0.5 hover:bg-black hover:text-white transition-colors bg-white shadow-neo-sm"
|
| 202 |
+
title="Load Example Solution"><i class="fas fa-magic"></i> VIEW SOLUTION</button>
|
| 203 |
+
</div>
|
| 204 |
+
<div class="text-xs font-bold text-gray-500" id="star-reqs">3★ < 2 items</div>
|
| 205 |
+
</div>
|
| 206 |
+
<div class="relative flex flex-col gap-2">
|
| 207 |
+
<textarea id="code-input"
|
| 208 |
+
class="code-editor w-full h-24 p-4 border-2 border-black focus:outline-none focus:ring-4 focus:ring-neo-purple/50 resize-none text-sm shadow-neo-sm"
|
| 209 |
+
spellcheck="false" placeholder="e.g., Add a circle in the middle. You can execute multiple commands by separating them with new lines."></textarea>
|
| 210 |
+
<button id="btn-execute"
|
| 211 |
+
class="neo-btn bg-neo-purple border-2 border-black shadow-neo-sm text-black font-bold py-2 hover:bg-purple-400 disabled:opacity-50 disabled:cursor-not-allowed"><i
|
| 212 |
+
class="fas fa-terminal"></i> EXECUTE</button>
|
| 213 |
+
</div>
|
| 214 |
+
<div id="error-log"
|
| 215 |
+
class="text-white bg-neo-red border-2 border-black text-xs font-bold px-2 py-1 shadow-neo-sm hidden">
|
| 216 |
+
</div>
|
| 217 |
+
</div>
|
| 218 |
+
|
| 219 |
+
<!-- Active Elements List -->
|
| 220 |
+
<div class="flex-1 min-h-0 flex flex-col">
|
| 221 |
+
<label class="text-sm font-bold bg-black text-white px-2 py-0.5 shadow-neo-sm w-max mb-1">SCENE
|
| 222 |
+
OBJECTS</label>
|
| 223 |
+
<div id="action-list"
|
| 224 |
+
class="flex-1 overflow-y-auto border-2 border-black bg-gray-50 p-2 space-y-2 shadow-neo-sm min-h-[100px]">
|
| 225 |
+
<div class="text-xs text-gray-400 text-center mt-4 italic">No elements added yet.</div>
|
| 226 |
+
</div>
|
| 227 |
+
</div>
|
| 228 |
+
</div>
|
| 229 |
+
|
| 230 |
+
<!-- Action Bar -->
|
| 231 |
+
<div class="p-4 bg-gray-100 border-t-2 border-black flex gap-3 shrink-0">
|
| 232 |
+
<button id="btn-play"
|
| 233 |
+
class="neo-btn flex-1 bg-neo-green border-2 border-black shadow-neo text-black font-bold py-3 px-4 flex items-center justify-center gap-2 hover:bg-green-400"><i
|
| 234 |
+
class="fas fa-play"></i> RUN</button>
|
| 235 |
+
<button id="btn-reset"
|
| 236 |
+
class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-gray-100"
|
| 237 |
+
title="Reset Simulation">
|
| 238 |
+
<i class="fas fa-undo"></i>
|
| 239 |
+
</button>
|
| 240 |
+
<button id="btn-clear-all"
|
| 241 |
+
class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-neo-red hover:text-white transition-colors"
|
| 242 |
+
title="Clear All Objects">
|
| 243 |
+
<i class="fas fa-trash-alt"></i>
|
| 244 |
+
</button>
|
| 245 |
+
</div>
|
| 246 |
+
</div>
|
| 247 |
+
</div>
|
| 248 |
+
|
| 249 |
+
<!-- Main Canvas Area -->
|
| 250 |
+
<div class="flex-1 relative flex items-center justify-center p-2">
|
| 251 |
+
<!-- Canvas Container -->
|
| 252 |
+
<div id="canvas-container"
|
| 253 |
+
class="w-full h-full bg-white neo-border shadow-neo flex justify-center items-center relative overflow-hidden">
|
| 254 |
+
<!-- Win Overlay -->
|
| 255 |
+
<div id="win-message"
|
| 256 |
+
class="absolute z-50 hidden w-full h-full flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
| 257 |
+
<div
|
| 258 |
+
class="bg-neo-yellow border-4 border-black p-8 shadow-neo-lg text-center transform rotate-2 max-w-md w-full m-4">
|
| 259 |
+
<h2 class="text-4xl font-black mb-2 text-black">LEVEL CLEAR!</h2>
|
| 260 |
+
|
| 261 |
+
<div class="flex justify-center gap-2 mb-4 text-4xl text-white drop-shadow-md" id="result-stars">
|
| 262 |
+
<!-- Stars injected here -->
|
| 263 |
+
</div>
|
| 264 |
+
|
| 265 |
+
<div class="text-sm font-bold mb-6 font-mono">ITEMS USED: <span id="result-items">0</span></div>
|
| 266 |
+
|
| 267 |
+
<div class="flex flex-col gap-2">
|
| 268 |
+
<button id="btn-next-level"
|
| 269 |
+
class="bg-black text-white font-bold py-3 px-6 border-2 border-transparent hover:bg-neo-green hover:text-black hover:border-black transition-colors shadow-neo-sm">NEXT
|
| 270 |
+
LEVEL <i class="fas fa-arrow-right ml-2"></i></button>
|
| 271 |
+
<button onclick="document.getElementById('btn-reset').click()"
|
| 272 |
+
class="bg-white text-black font-bold py-2 px-6 border-2 border-black hover:bg-gray-100 transition-colors shadow-neo-sm">REPLAY</button>
|
| 273 |
+
</div>
|
| 274 |
+
</div>
|
| 275 |
+
</div>
|
| 276 |
+
|
| 277 |
+
<!-- Canvas Injected Here -->
|
| 278 |
+
</div>
|
| 279 |
+
|
| 280 |
+
<!-- Status Badge -->
|
| 281 |
+
<div class="absolute top-6 right-8 pointer-events-none z-20">
|
| 282 |
+
<div id="status-badge"
|
| 283 |
+
class="bg-white border-2 border-black shadow-neo-sm px-4 py-2 font-black text-sm uppercase tracking-widest flex items-center gap-2">
|
| 284 |
+
<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div>
|
| 285 |
+
READY
|
| 286 |
+
</div>
|
| 287 |
+
</div>
|
| 288 |
+
</div>
|
| 289 |
+
<script type="module">
|
| 290 |
+
import { AutoModelForCausalLM, AutoTokenizer } from "https://cdn.jsdelivr.net/npm/@huggingface/[email protected]";
|
| 291 |
+
|
| 292 |
+
// --- Game Constants ---
|
| 293 |
+
const CONFIG = {
|
| 294 |
+
width: 1000,
|
| 295 |
+
height: 750,
|
| 296 |
+
gridWidth: 20,
|
| 297 |
+
gridHeight: 15,
|
| 298 |
+
colors: {
|
| 299 |
+
background: "#ffffff",
|
| 300 |
+
wall: "#1a1a1a",
|
| 301 |
+
ball: "#60a5fa",
|
| 302 |
+
goal: "#4ade80",
|
| 303 |
+
userShape: "#facc15",
|
| 304 |
+
},
|
| 305 |
+
};
|
| 306 |
+
|
| 307 |
+
const STORAGE_KEY = "functiongemma_save_v1";
|
| 308 |
+
|
| 309 |
+
// --- Helper Functions ---
|
| 310 |
+
const pX = (units) => (units * CONFIG.width) / CONFIG.gridWidth;
|
| 311 |
+
const pY = (units) => (units * CONFIG.height) / CONFIG.gridHeight;
|
| 312 |
+
const strokeStyle = { strokeStyle: "#000000", lineWidth: 3 };
|
| 313 |
+
|
| 314 |
+
// --- LEVEL DEFINITIONS ---
|
| 315 |
+
const LEVELS = [
|
| 316 |
+
{
|
| 317 |
+
id: 0,
|
| 318 |
+
title: "Tutorial",
|
| 319 |
+
difficulty: 1,
|
| 320 |
+
desc: "Welcome! Press RUN to start the simulation. The ball will move on its own.",
|
| 321 |
+
hint: "Just press the green RUN button!",
|
| 322 |
+
stars: [0, 1],
|
| 323 |
+
solution: `// No code needed!`,
|
| 324 |
+
setup: (World, Bodies, Composite) => {
|
| 325 |
+
const floor = Bodies.rectangle(CONFIG.width / 2, CONFIG.height + 25, CONFIG.width, 100, { isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } });
|
| 326 |
+
|
| 327 |
+
const ball = Bodies.circle(pX(2), CONFIG.height - 50 - 20, 20, {
|
| 328 |
+
restitution: 0.6,
|
| 329 |
+
friction: 0,
|
| 330 |
+
frictionAir: 0,
|
| 331 |
+
frictionStatic: 0,
|
| 332 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 333 |
+
});
|
| 334 |
+
|
| 335 |
+
Matter.Body.setVelocity(ball, { x: 10, y: 0 });
|
| 336 |
+
|
| 337 |
+
const goal = Bodies.rectangle(pX(18), CONFIG.height - 50 - 60, 100, 120, {
|
| 338 |
+
isStatic: true,
|
| 339 |
+
isSensor: true,
|
| 340 |
+
label: "GoalZone",
|
| 341 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle, lineWidth: 2, strokeStyle: "#000" },
|
| 342 |
+
});
|
| 343 |
+
|
| 344 |
+
World.add(Composite, [floor, ball, goal]);
|
| 345 |
+
return { ball, goal };
|
| 346 |
+
},
|
| 347 |
+
},
|
| 348 |
+
{
|
| 349 |
+
id: 1,
|
| 350 |
+
title: "The Bridge",
|
| 351 |
+
difficulty: 1,
|
| 352 |
+
desc: "There is a gap in the path. Build a bridge so the ball can roll across.",
|
| 353 |
+
hint: "Add a wide line in the center to connect the platforms.",
|
| 354 |
+
stars: [1, 2],
|
| 355 |
+
solution: `add a long line in the middle`,
|
| 356 |
+
setup: (World, Bodies, Composite) => {
|
| 357 |
+
const p1 = Bodies.rectangle(pX(4), pY(4), pX(6), 20, { isStatic: true, angle: Math.PI / 8, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } });
|
| 358 |
+
const p2 = Bodies.rectangle(pX(16), pY(12), pX(6), 20, { isStatic: true, angle: Math.PI / 8, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } });
|
| 359 |
+
|
| 360 |
+
const ball = Bodies.circle(pX(3), pY(2), 20, {
|
| 361 |
+
restitution: 0.2,
|
| 362 |
+
friction: 0,
|
| 363 |
+
frictionAir: 0,
|
| 364 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 365 |
+
});
|
| 366 |
+
|
| 367 |
+
const goal = Bodies.rectangle(pX(18), pY(11), 80, 80, {
|
| 368 |
+
isStatic: true,
|
| 369 |
+
isSensor: true,
|
| 370 |
+
label: "GoalZone",
|
| 371 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle },
|
| 372 |
+
});
|
| 373 |
+
|
| 374 |
+
World.add(Composite, [p1, p2, ball, goal]);
|
| 375 |
+
return { ball, goal };
|
| 376 |
+
},
|
| 377 |
+
},
|
| 378 |
+
{
|
| 379 |
+
id: 2,
|
| 380 |
+
title: "A Little Push",
|
| 381 |
+
difficulty: 2,
|
| 382 |
+
desc: "Oh no, we're stuck! Give the ball a nudge to get it moving towards the goal.",
|
| 383 |
+
hint: "Drop a heavy object in the top left to push it towards the goal.",
|
| 384 |
+
stars: [1, 3],
|
| 385 |
+
solution: `Add a circle at 2,2`,
|
| 386 |
+
setup: (World, Bodies, Composite) => {
|
| 387 |
+
const floor = Bodies.rectangle(CONFIG.width / 2, CONFIG.height + 25, CONFIG.width, 100, { isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } });
|
| 388 |
+
|
| 389 |
+
const ball = Bodies.circle(pX(2.2), CONFIG.height - 50 - 20, 20, {
|
| 390 |
+
restitution: 0.6,
|
| 391 |
+
friction: 0,
|
| 392 |
+
frictionAir: 0,
|
| 393 |
+
frictionStatic: 0,
|
| 394 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 395 |
+
});
|
| 396 |
+
|
| 397 |
+
const goal = Bodies.rectangle(pX(18), CONFIG.height - 50 - 60, 100, 120, {
|
| 398 |
+
isStatic: true,
|
| 399 |
+
isSensor: true,
|
| 400 |
+
label: "GoalZone",
|
| 401 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle, lineWidth: 2, strokeStyle: "#000" },
|
| 402 |
+
});
|
| 403 |
+
|
| 404 |
+
World.add(Composite, [floor, ball, goal]);
|
| 405 |
+
return { ball, goal };
|
| 406 |
+
},
|
| 407 |
+
},
|
| 408 |
+
{
|
| 409 |
+
id: 3,
|
| 410 |
+
title: "The Bounce",
|
| 411 |
+
difficulty: 2,
|
| 412 |
+
desc: "High velocity incoming! How can you redirect the ball into the goal?",
|
| 413 |
+
hint: "Add a centered platform at the bottom to reflect the ball towards the goal.",
|
| 414 |
+
stars: [1, 2],
|
| 415 |
+
solution: `add a wide line at the bottom`,
|
| 416 |
+
setup: (World, Bodies, Composite) => {
|
| 417 |
+
// Wall in middle top
|
| 418 |
+
const wall = Bodies.rectangle(pX(10), pY(3), 20, pY(6), { isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } });
|
| 419 |
+
|
| 420 |
+
const ball = Bodies.circle(pX(2), pY(1.2), 20, {
|
| 421 |
+
restitution: 1.0,
|
| 422 |
+
friction: 0,
|
| 423 |
+
frictionAir: 0.001,
|
| 424 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 425 |
+
});
|
| 426 |
+
|
| 427 |
+
// Initial Velocity: Down and Right
|
| 428 |
+
Matter.Body.setVelocity(ball, { x: 12, y: 12 });
|
| 429 |
+
|
| 430 |
+
const goal = Bodies.rectangle(pX(18), pY(2), pX(2), pY(2), {
|
| 431 |
+
isStatic: true,
|
| 432 |
+
isSensor: true,
|
| 433 |
+
label: "GoalZone",
|
| 434 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle },
|
| 435 |
+
});
|
| 436 |
+
|
| 437 |
+
World.add(Composite, [wall, ball, goal]);
|
| 438 |
+
return { ball, goal };
|
| 439 |
+
},
|
| 440 |
+
},
|
| 441 |
+
{
|
| 442 |
+
id: 4,
|
| 443 |
+
title: "Protect",
|
| 444 |
+
difficulty: 3,
|
| 445 |
+
desc: "Ambush! Ninja stars are incoming. Protect the ball's path so it can land safely.",
|
| 446 |
+
hint: "Add a few heavy blocks at certain locations to shield the ball from the stars.",
|
| 447 |
+
stars: [3, 5],
|
| 448 |
+
solution: `add a heavy block at 5, 3\nadd a heavy block at 15, 5\nadd a heavy block at 5, 7`,
|
| 449 |
+
setup: (World, Bodies, Composite, addEvent) => {
|
| 450 |
+
const ball = Bodies.circle(pX(10), pY(1), 20, {
|
| 451 |
+
restitution: 0.5,
|
| 452 |
+
friction: 0.001,
|
| 453 |
+
frictionAir: 0.001,
|
| 454 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 455 |
+
});
|
| 456 |
+
|
| 457 |
+
const goal = Bodies.rectangle(pX(10), pY(14), pX(2), pY(2), {
|
| 458 |
+
isStatic: true,
|
| 459 |
+
isSensor: true,
|
| 460 |
+
label: "GoalZone",
|
| 461 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle },
|
| 462 |
+
});
|
| 463 |
+
|
| 464 |
+
const createNinjaStar = (x, y, vx, vy, angVel, delay) => {
|
| 465 |
+
const starVerts = Matter.Vertices.fromPath('50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38');
|
| 466 |
+
const star = Matter.Bodies.fromVertices(x, y, starVerts, {
|
| 467 |
+
render: { fillStyle: "#ef4444", strokeStyle: "#ef4444", lineWidth: 1 },
|
| 468 |
+
restitution: 0.8,
|
| 469 |
+
isStatic: true
|
| 470 |
+
}, true);
|
| 471 |
+
Matter.Body.scale(star, 0.5, 0.5);
|
| 472 |
+
Matter.Body.setVelocity(star, { x: vx, y: vy });
|
| 473 |
+
Matter.Body.setAngularVelocity(star, angVel);
|
| 474 |
+
|
| 475 |
+
World.add(Composite, star);
|
| 476 |
+
|
| 477 |
+
if (addEvent) {
|
| 478 |
+
addEvent(delay, () => {
|
| 479 |
+
Matter.Body.setStatic(star, false);
|
| 480 |
+
});
|
| 481 |
+
}
|
| 482 |
+
return star;
|
| 483 |
+
};
|
| 484 |
+
|
| 485 |
+
// Ninja Stars
|
| 486 |
+
createNinjaStar(pX(2), pY(5), 15, -5, 0.3, 0.1);
|
| 487 |
+
createNinjaStar(pX(18), pY(8), -15, -5, -0.3, 0.3);
|
| 488 |
+
createNinjaStar(pX(2), pY(11), 15, -5, 0.3, 0.50);
|
| 489 |
+
|
| 490 |
+
World.add(Composite, [ball, goal]);
|
| 491 |
+
return { ball, goal };
|
| 492 |
+
},
|
| 493 |
+
},
|
| 494 |
+
{
|
| 495 |
+
id: 5,
|
| 496 |
+
title: "Timing is Key",
|
| 497 |
+
difficulty: 3,
|
| 498 |
+
desc: "The goal is moving! Push the ball off the ledge so it lands in the moving target.",
|
| 499 |
+
hint: "Add a heavy ball on the top left after a short delay to drop the ball onto the platform.",
|
| 500 |
+
stars: [1, 2],
|
| 501 |
+
solution: `add a heavy ball in the top left after 1 second`,
|
| 502 |
+
setup: (World, Bodies, Composite) => {
|
| 503 |
+
// Rotating Cross
|
| 504 |
+
const cross = Matter.Body.create({
|
| 505 |
+
parts: [
|
| 506 |
+
Bodies.rectangle(pX(8), pY(4), pX(7), 10, { render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }),
|
| 507 |
+
Bodies.rectangle(pX(8), pY(4), 10, pX(7), { render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } })
|
| 508 |
+
],
|
| 509 |
+
isStatic: true,
|
| 510 |
+
});
|
| 511 |
+
|
| 512 |
+
Matter.Events.on(STATE.engine, 'beforeUpdate', () => {
|
| 513 |
+
if (STATE.isPlaying) {
|
| 514 |
+
Matter.Body.rotate(cross, -0.01);
|
| 515 |
+
}
|
| 516 |
+
});
|
| 517 |
+
|
| 518 |
+
World.add(Composite, cross);
|
| 519 |
+
|
| 520 |
+
// Platform
|
| 521 |
+
const platform = Bodies.rectangle(pX(8), pY(8)-10, pX(14), 20, {
|
| 522 |
+
isStatic: true,
|
| 523 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 524 |
+
});
|
| 525 |
+
|
| 526 |
+
// Ball
|
| 527 |
+
const ball = Bodies.circle(pX(2.1), pY(7), 20, {
|
| 528 |
+
restitution: 0.5,
|
| 529 |
+
friction: 0.1,
|
| 530 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 531 |
+
});
|
| 532 |
+
|
| 533 |
+
// Moving Goal
|
| 534 |
+
const goal = Bodies.rectangle(pX(10), pY(13), 120, 120, {
|
| 535 |
+
isStatic: true,
|
| 536 |
+
isSensor: true,
|
| 537 |
+
label: "GoalZone",
|
| 538 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle },
|
| 539 |
+
});
|
| 540 |
+
|
| 541 |
+
// Goal Movement Logic
|
| 542 |
+
const updateGoal = () => {
|
| 543 |
+
if (!STATE.isPlaying) return;
|
| 544 |
+
const time = STATE.time;
|
| 545 |
+
const speed = 0.002;
|
| 546 |
+
const range = pX(8);
|
| 547 |
+
const center = pX(10);
|
| 548 |
+
const x = center + Math.sin(time * speed) * range;
|
| 549 |
+
Matter.Body.setPosition(goal, { x: x, y: pY(13) });
|
| 550 |
+
};
|
| 551 |
+
|
| 552 |
+
Matter.Events.on(STATE.engine, 'beforeUpdate', updateGoal);
|
| 553 |
+
|
| 554 |
+
World.add(Composite, [platform, ball, goal]);
|
| 555 |
+
return { ball, goal };
|
| 556 |
+
},
|
| 557 |
+
},
|
| 558 |
+
{
|
| 559 |
+
id: 6,
|
| 560 |
+
title: "Catapult",
|
| 561 |
+
difficulty: 3,
|
| 562 |
+
desc: "Launch the ball into the goal! Can you time it right?",
|
| 563 |
+
hint: "Drop a heavy object in the right place at the right time to send the ball flying.",
|
| 564 |
+
stars: [1, 2],
|
| 565 |
+
solution: `add a heavy square at 14, 1, delayed by 2 seconds`,
|
| 566 |
+
setup: (World, Bodies, Composite) => {
|
| 567 |
+
const group = Matter.Body.nextGroup(true);
|
| 568 |
+
|
| 569 |
+
// Ramp for ball
|
| 570 |
+
const ramp = Bodies.rectangle(pX(2), pY(11.5), pX(4), 5, {
|
| 571 |
+
isStatic: true,
|
| 572 |
+
angle: Math.PI / 16,
|
| 573 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 574 |
+
});
|
| 575 |
+
|
| 576 |
+
// Catapult
|
| 577 |
+
const pivotX = pX(10);
|
| 578 |
+
const pivotY = pY(13);
|
| 579 |
+
const catapult = Bodies.rectangle(pivotX, pivotY - 10, pX(12), 10, {
|
| 580 |
+
collisionFilter: { group: group },
|
| 581 |
+
density: 0.0001,
|
| 582 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 583 |
+
});
|
| 584 |
+
|
| 585 |
+
const pivot = Bodies.rectangle(pivotX, pivotY + 20, 20, 60, {
|
| 586 |
+
isStatic: true,
|
| 587 |
+
collisionFilter: { group: group },
|
| 588 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 589 |
+
});
|
| 590 |
+
|
| 591 |
+
const constraint = Matter.Constraint.create({
|
| 592 |
+
bodyA: catapult,
|
| 593 |
+
pointB: { x: pivotX, y: pivotY - 10 },
|
| 594 |
+
stiffness: 1.0,
|
| 595 |
+
length: 0,
|
| 596 |
+
render: { visible: true }
|
| 597 |
+
});
|
| 598 |
+
|
| 599 |
+
// Ball
|
| 600 |
+
const ball = Bodies.circle(pX(1), pY(8), 20, {
|
| 601 |
+
restitution: 0.0,
|
| 602 |
+
friction: 0.0,
|
| 603 |
+
density: 0.00001,
|
| 604 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 605 |
+
});
|
| 606 |
+
|
| 607 |
+
// Goal
|
| 608 |
+
const goal = Bodies.rectangle(pX(18), pY(2), pX(4), pY(4), {
|
| 609 |
+
isStatic: true,
|
| 610 |
+
isSensor: true,
|
| 611 |
+
label: "GoalZone",
|
| 612 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle },
|
| 613 |
+
});
|
| 614 |
+
|
| 615 |
+
World.add(Composite, [ramp, catapult, pivot, constraint, ball, goal]);
|
| 616 |
+
return { ball, goal };
|
| 617 |
+
},
|
| 618 |
+
},
|
| 619 |
+
{
|
| 620 |
+
id: 7,
|
| 621 |
+
title: "Newton's Cradle",
|
| 622 |
+
difficulty: 4,
|
| 623 |
+
desc: "A chain reaction! The ball is part of a Newton's cradle. How can we get things moving?",
|
| 624 |
+
hint: "Add heavy circles on the left and right to start the motion. You may need to time them carefully.",
|
| 625 |
+
stars: [2, 4],
|
| 626 |
+
solution: `Add a heavy circle in the top left.\nAdd a heavy circle in the top right, delayed by 10 seconds.`,
|
| 627 |
+
setup: (World, Bodies, Composite) => {
|
| 628 |
+
const xx = pX(8), yy = pY(2), number = 5, size = 25, length = pY(4);
|
| 629 |
+
|
| 630 |
+
const separation = 2.1;
|
| 631 |
+
for (let i = 0; i < number; i++) {
|
| 632 |
+
const x = xx + i * (size * separation);
|
| 633 |
+
const circle = Bodies.circle(x, yy + length, size, {
|
| 634 |
+
inertia: Infinity, restitution: 0.1, friction: 0, frictionAir: 0, slop: size * 0.02,
|
| 635 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 636 |
+
});
|
| 637 |
+
const constraint = Matter.Constraint.create({
|
| 638 |
+
pointA: { x: x, y: yy },
|
| 639 |
+
bodyB: circle,
|
| 640 |
+
stiffness: 1,
|
| 641 |
+
length: length,
|
| 642 |
+
render: { strokeStyle: '#000', lineWidth: 1 }
|
| 643 |
+
});
|
| 644 |
+
World.add(Composite, [circle, constraint]);
|
| 645 |
+
}
|
| 646 |
+
|
| 647 |
+
const ramp = Bodies.rectangle(pX(4), pY(5.5), pX(7), 10, {
|
| 648 |
+
friction: 0.01,
|
| 649 |
+
frictionStatic: 0.01,
|
| 650 |
+
restitution: 0.1,
|
| 651 |
+
isStatic: true, angle: Math.PI / 12, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 652 |
+
});
|
| 653 |
+
|
| 654 |
+
// Tunnel walls
|
| 655 |
+
const p1 = Bodies.rectangle(pX(14.5), yy + length + 30, pX(3), 10, {
|
| 656 |
+
isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 657 |
+
});
|
| 658 |
+
const p2 = Bodies.rectangle(pX(15.25), yy + length + 30 - pY(1) - 10, pX(4.5), 10, {
|
| 659 |
+
isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 660 |
+
});
|
| 661 |
+
const p3 = Bodies.rectangle(pX(17.85), pY(8), pX(4), 10, {
|
| 662 |
+
isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 663 |
+
});
|
| 664 |
+
const p4 = Bodies.rectangle(pX(19.75), pY(6.1), pX(4), 10, {
|
| 665 |
+
// make vertical
|
| 666 |
+
angle: Math.PI / 2,
|
| 667 |
+
restitution: 0.1,
|
| 668 |
+
isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 669 |
+
});
|
| 670 |
+
|
| 671 |
+
const ball = Bodies.circle(xx + number * (size * separation), yy + length, 20, {
|
| 672 |
+
restitution: 0.1, friction: 0.0, frictionAir: 0.0,
|
| 673 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 674 |
+
});
|
| 675 |
+
const goal = Bodies.rectangle(pX(6.5), pY(12.5), pX(8), pY(4), {
|
| 676 |
+
isStatic: true,
|
| 677 |
+
isSensor: true,
|
| 678 |
+
label: "GoalZone",
|
| 679 |
+
render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle },
|
| 680 |
+
});
|
| 681 |
+
|
| 682 |
+
World.add(Composite, [ramp, p1, p2, p3, p4, ball, goal]);
|
| 683 |
+
|
| 684 |
+
return { ball, goal };
|
| 685 |
+
},
|
| 686 |
+
}
|
| 687 |
+
];
|
| 688 |
+
|
| 689 |
+
// --- State Management ---
|
| 690 |
+
const STATE = {
|
| 691 |
+
engine: null,
|
| 692 |
+
render: null,
|
| 693 |
+
runner: null,
|
| 694 |
+
time: 0,
|
| 695 |
+
startTime: 0,
|
| 696 |
+
isPlaying: false,
|
| 697 |
+
isFinished: false,
|
| 698 |
+
eventQueue: [],
|
| 699 |
+
plannedActions: [],
|
| 700 |
+
currentLevelIndex: 0,
|
| 701 |
+
currentBall: null,
|
| 702 |
+
progress: { unlockedIndex: 0, stars: {} },
|
| 703 |
+
winCondition: null,
|
| 704 |
+
};
|
| 705 |
+
|
| 706 |
+
function loadProgress() {
|
| 707 |
+
const saved = localStorage.getItem(STORAGE_KEY);
|
| 708 |
+
if (saved) {
|
| 709 |
+
try {
|
| 710 |
+
STATE.progress = JSON.parse(saved);
|
| 711 |
+
} catch (e) {
|
| 712 |
+
console.error("Save Corrupt");
|
| 713 |
+
}
|
| 714 |
+
}
|
| 715 |
+
}
|
| 716 |
+
function saveProgress() {
|
| 717 |
+
localStorage.setItem(STORAGE_KEY, JSON.stringify(STATE.progress));
|
| 718 |
+
}
|
| 719 |
+
|
| 720 |
+
// --- Engine Initialization ---
|
| 721 |
+
function initPhysics() {
|
| 722 |
+
const container = document.getElementById("canvas-container");
|
| 723 |
+
|
| 724 |
+
STATE.engine = Matter.Engine.create();
|
| 725 |
+
STATE.engine.world.gravity.y = 1;
|
| 726 |
+
STATE.engine.timing.timeScale = 0.5;
|
| 727 |
+
|
| 728 |
+
STATE.render = Matter.Render.create({
|
| 729 |
+
element: container,
|
| 730 |
+
engine: STATE.engine,
|
| 731 |
+
options: {
|
| 732 |
+
width: CONFIG.width,
|
| 733 |
+
height: CONFIG.height,
|
| 734 |
+
wireframes: false,
|
| 735 |
+
background: CONFIG.colors.background,
|
| 736 |
+
pixelRatio: window.devicePixelRatio,
|
| 737 |
+
showAngleIndicator: false,
|
| 738 |
+
},
|
| 739 |
+
});
|
| 740 |
+
|
| 741 |
+
Matter.Events.on(STATE.render, "afterRender", function () {
|
| 742 |
+
const context = STATE.render.context;
|
| 743 |
+
const width = STATE.render.options.width;
|
| 744 |
+
const height = STATE.render.options.height;
|
| 745 |
+
|
| 746 |
+
// Grid
|
| 747 |
+
context.beginPath();
|
| 748 |
+
context.strokeStyle = "rgba(0, 0, 0, 0.1)";
|
| 749 |
+
context.lineWidth = 1;
|
| 750 |
+
context.font = "bold 10px 'Fira Code'";
|
| 751 |
+
context.fillStyle = "rgba(0, 0, 0, 0.3)";
|
| 752 |
+
context.textAlign = "center";
|
| 753 |
+
|
| 754 |
+
for (let i = 0; i <= CONFIG.gridWidth; i++) {
|
| 755 |
+
const x = (width * i) / CONFIG.gridWidth;
|
| 756 |
+
context.moveTo(x, 0);
|
| 757 |
+
context.lineTo(x, height);
|
| 758 |
+
if (i > 0 && i < CONFIG.gridWidth) context.fillText(i, x, 15);
|
| 759 |
+
}
|
| 760 |
+
for (let i = 0; i <= CONFIG.gridHeight; i++) {
|
| 761 |
+
const y = (height * i) / CONFIG.gridHeight;
|
| 762 |
+
context.moveTo(0, y);
|
| 763 |
+
context.lineTo(width, y);
|
| 764 |
+
if (i > 0 && i < CONFIG.gridHeight) context.fillText(i, 15, y + 4);
|
| 765 |
+
}
|
| 766 |
+
context.stroke();
|
| 767 |
+
|
| 768 |
+
// Custom Objects
|
| 769 |
+
if (!STATE.isPlaying && !STATE.isFinished) {
|
| 770 |
+
context.font = "bold 14px 'Fira Code', monospace";
|
| 771 |
+
context.textAlign = "center";
|
| 772 |
+
context.textBaseline = "middle";
|
| 773 |
+
|
| 774 |
+
STATE.plannedActions.forEach((action) => {
|
| 775 |
+
if (action.previewBody) {
|
| 776 |
+
const body = action.previewBody;
|
| 777 |
+
const x = body.position.x;
|
| 778 |
+
const y = body.position.y;
|
| 779 |
+
|
| 780 |
+
if (action.delay > 0) {
|
| 781 |
+
context.fillStyle = "rgba(0, 0, 0, 0.7)";
|
| 782 |
+
context.fillText(`in ${action.delay}s`, x, body.bounds.max.y + 20);
|
| 783 |
+
}
|
| 784 |
+
if (action.params.velocity) {
|
| 785 |
+
const vx = action.params.velocity[0],
|
| 786 |
+
vy = action.params.velocity[1];
|
| 787 |
+
drawVelocityArrow(context, x, y, vx, vy, "#ef4444");
|
| 788 |
+
}
|
| 789 |
+
}
|
| 790 |
+
});
|
| 791 |
+
|
| 792 |
+
// Draw velocity arrows for any dynamic body in the world (Level setup items)
|
| 793 |
+
Matter.Composite.allBodies(STATE.engine.world).forEach((body) => {
|
| 794 |
+
// Skip planned action previews
|
| 795 |
+
if (STATE.plannedActions.some((a) => a.previewBody === body)) return;
|
| 796 |
+
|
| 797 |
+
const vx = body.velocity.x || 0;
|
| 798 |
+
const vy = body.velocity.y || 0;
|
| 799 |
+
if (Math.hypot(vx, vy) > 0.1) {
|
| 800 |
+
let color = body.render.fillStyle;
|
| 801 |
+
// Use red for dark objects (enemies), otherwise use body color
|
| 802 |
+
if (color === "#333" || color === CONFIG.colors.wall) color = "#ef4444";
|
| 803 |
+
drawVelocityArrow(context, body.position.x, body.position.y, vx, vy, color);
|
| 804 |
+
}
|
| 805 |
+
});
|
| 806 |
+
}
|
| 807 |
+
|
| 808 |
+
// Goal Zone
|
| 809 |
+
const bodies = Matter.Composite.allBodies(STATE.engine.world);
|
| 810 |
+
bodies.forEach((body) => {
|
| 811 |
+
if (body.label === "GoalZone") {
|
| 812 |
+
const bounds = body.bounds;
|
| 813 |
+
const w = bounds.max.x - bounds.min.x;
|
| 814 |
+
const h = bounds.max.y - bounds.min.y;
|
| 815 |
+
const cx = (bounds.min.x + bounds.max.x) / 2;
|
| 816 |
+
const cy = (bounds.min.y + bounds.max.y) / 2;
|
| 817 |
+
|
| 818 |
+
context.save();
|
| 819 |
+
context.translate(cx, cy);
|
| 820 |
+
context.beginPath();
|
| 821 |
+
context.rect(-w / 2, -h / 2, w, h);
|
| 822 |
+
context.strokeStyle = "#4ade80";
|
| 823 |
+
context.lineWidth = 3;
|
| 824 |
+
context.setLineDash([15, 10]);
|
| 825 |
+
context.stroke();
|
| 826 |
+
|
| 827 |
+
context.fillStyle = "#1a1a1a";
|
| 828 |
+
context.fillRect(-2, -20, 4, 40);
|
| 829 |
+
context.beginPath();
|
| 830 |
+
context.moveTo(2, -20);
|
| 831 |
+
context.lineTo(25, -10);
|
| 832 |
+
context.lineTo(2, 0);
|
| 833 |
+
context.fill();
|
| 834 |
+
context.font = "bold 14px 'Space Grotesk'";
|
| 835 |
+
context.textAlign = "center";
|
| 836 |
+
context.fillText("GOAL", 0, 35);
|
| 837 |
+
context.restore();
|
| 838 |
+
}
|
| 839 |
+
});
|
| 840 |
+
});
|
| 841 |
+
|
| 842 |
+
const canvas = STATE.render.canvas;
|
| 843 |
+
canvas.style.border = "3px solid black";
|
| 844 |
+
|
| 845 |
+
const resizeCanvas = () => {
|
| 846 |
+
const cw = container.clientWidth - 40;
|
| 847 |
+
const ch = container.clientHeight - 40;
|
| 848 |
+
const tr = CONFIG.width / CONFIG.height;
|
| 849 |
+
const cr = cw / ch;
|
| 850 |
+
|
| 851 |
+
if (cr > tr) {
|
| 852 |
+
canvas.style.height = `${ch}px`;
|
| 853 |
+
canvas.style.width = `${ch * tr}px`;
|
| 854 |
+
} else {
|
| 855 |
+
canvas.style.width = `${cw}px`;
|
| 856 |
+
canvas.style.height = `${cw / tr}px`;
|
| 857 |
+
}
|
| 858 |
+
};
|
| 859 |
+
|
| 860 |
+
const resizeObserver = new ResizeObserver(() => {
|
| 861 |
+
window.requestAnimationFrame(() => resizeCanvas());
|
| 862 |
+
});
|
| 863 |
+
resizeObserver.observe(container);
|
| 864 |
+
window.requestAnimationFrame(() => resizeCanvas());
|
| 865 |
+
|
| 866 |
+
STATE.runner = Matter.Runner.create({ isFixed: true, delta: 1000 / 60 });
|
| 867 |
+
Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate);
|
| 868 |
+
Matter.Render.run(STATE.render);
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
function drawVelocityArrow(context, x, y, vx, vy, color) {
|
| 872 |
+
if (vx === 0 && vy === 0) return;
|
| 873 |
+
const speed = Math.hypot(vx, vy);
|
| 874 |
+
const arrowScale = 20;
|
| 875 |
+
const maxLength = 150;
|
| 876 |
+
const rawLen = speed * arrowScale;
|
| 877 |
+
const scaleFactor = Math.min(rawLen, maxLength) / speed;
|
| 878 |
+
const endX = x + vx * scaleFactor;
|
| 879 |
+
const endY = y + vy * scaleFactor;
|
| 880 |
+
|
| 881 |
+
context.beginPath();
|
| 882 |
+
context.moveTo(x, y);
|
| 883 |
+
context.lineTo(endX, endY);
|
| 884 |
+
context.strokeStyle = color;
|
| 885 |
+
context.lineWidth = 3;
|
| 886 |
+
context.stroke();
|
| 887 |
+
|
| 888 |
+
const angle = Math.atan2(endY - y, endX - x);
|
| 889 |
+
const headLen = 12;
|
| 890 |
+
context.beginPath();
|
| 891 |
+
context.moveTo(endX, endY);
|
| 892 |
+
context.lineTo(endX - headLen * Math.cos(angle - Math.PI / 6), endY - headLen * Math.sin(angle - Math.PI / 6));
|
| 893 |
+
context.lineTo(endX - headLen * Math.cos(angle + Math.PI / 6), endY - headLen * Math.sin(angle + Math.PI / 6));
|
| 894 |
+
context.lineTo(endX, endY);
|
| 895 |
+
context.fillStyle = color;
|
| 896 |
+
context.fill();
|
| 897 |
+
|
| 898 |
+
context.fillStyle = color;
|
| 899 |
+
context.font = "bold 12px 'Fira Code', monospace";
|
| 900 |
+
context.textAlign = "center";
|
| 901 |
+
context.fillText(`${speed.toFixed(1)}`, endX + (vx / speed) * 15, endY + (vy / speed) * 15);
|
| 902 |
+
}
|
| 903 |
+
|
| 904 |
+
function handleUpdate() {
|
| 905 |
+
if (!STATE.isPlaying || STATE.isFinished) return;
|
| 906 |
+
STATE.time = performance.now() - STATE.startTime;
|
| 907 |
+
document.getElementById("timer-display").innerText = (STATE.time / 1000).toFixed(2) + "s";
|
| 908 |
+
STATE.eventQueue
|
| 909 |
+
.filter((e) => e.delay <= STATE.time && !e.executed)
|
| 910 |
+
.forEach((e) => {
|
| 911 |
+
e.action();
|
| 912 |
+
e.executed = true;
|
| 913 |
+
});
|
| 914 |
+
if (STATE.winCondition && STATE.winCondition()) endGame(true);
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
function loadLevel(index) {
|
| 918 |
+
if (STATE.runner) Matter.Runner.stop(STATE.runner);
|
| 919 |
+
|
| 920 |
+
document.getElementById("view-menu").classList.add("hidden");
|
| 921 |
+
document.getElementById("view-game").classList.remove("hidden");
|
| 922 |
+
document.getElementById("view-game").classList.add("flex");
|
| 923 |
+
|
| 924 |
+
STATE.currentLevelIndex = index;
|
| 925 |
+
const level = LEVELS[index];
|
| 926 |
+
|
| 927 |
+
const diffs = ["", "EASY", "MEDIUM", "HARD", "EXTREME"];
|
| 928 |
+
const diffColors = ["", "bg-neo-green", "bg-neo-yellow", "bg-neo-red", "bg-neo-purple"];
|
| 929 |
+
const d = level.difficulty || 1;
|
| 930 |
+
document.getElementById("level-indicator").innerHTML = `LEVEL ${index + 1} <span class="ml-2 px-1 ${diffColors[d]} text-black text-[10px] border border-black">${diffs[d]}</span>`;
|
| 931 |
+
document.getElementById("level-title").innerText = level.title;
|
| 932 |
+
document.getElementById("level-desc").innerText = level.desc;
|
| 933 |
+
document.getElementById("level-hint-text").innerText = level.hint;
|
| 934 |
+
document.getElementById("star-reqs").innerText = `3★ < ${level.stars[0] + 1} items`;
|
| 935 |
+
document.getElementById("hint-content").classList.add("hidden");
|
| 936 |
+
|
| 937 |
+
resetSimulationState();
|
| 938 |
+
document.getElementById("code-input").value = "";
|
| 939 |
+
|
| 940 |
+
const { ball, goal } = level.setup(Matter.World, Matter.Bodies, STATE.engine.world, () => {});
|
| 941 |
+
|
| 942 |
+
STATE.currentBall = ball;
|
| 943 |
+
STATE.winCondition = () => Matter.Collision.collides(ball, goal) !== null;
|
| 944 |
+
Matter.Render.world(STATE.render);
|
| 945 |
+
}
|
| 946 |
+
|
| 947 |
+
function resetSimulationState() {
|
| 948 |
+
Matter.Composite.clear(STATE.engine.world);
|
| 949 |
+
STATE.engine.events = {};
|
| 950 |
+
Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate);
|
| 951 |
+
|
| 952 |
+
STATE.plannedActions = [];
|
| 953 |
+
STATE.eventQueue = [];
|
| 954 |
+
STATE.time = 0;
|
| 955 |
+
STATE.isFinished = false;
|
| 956 |
+
STATE.isPlaying = false;
|
| 957 |
+
STATE.currentBall = null;
|
| 958 |
+
|
| 959 |
+
document.getElementById("timer-display").innerText = "0.00s";
|
| 960 |
+
document.getElementById("win-message").style.display = "none";
|
| 961 |
+
document.getElementById("error-log").classList.add("hidden");
|
| 962 |
+
document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> READY`;
|
| 963 |
+
|
| 964 |
+
updateActionList();
|
| 965 |
+
}
|
| 966 |
+
|
| 967 |
+
function endGame(success) {
|
| 968 |
+
STATE.isFinished = true;
|
| 969 |
+
STATE.isPlaying = false;
|
| 970 |
+
Matter.Runner.stop(STATE.runner);
|
| 971 |
+
|
| 972 |
+
if (success) {
|
| 973 |
+
document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-green-500 rounded-full border border-black"></div> COMPLETE`;
|
| 974 |
+
const used = STATE.plannedActions.length;
|
| 975 |
+
const level = LEVELS[STATE.currentLevelIndex];
|
| 976 |
+
let stars = 1;
|
| 977 |
+
if (used <= level.stars[0]) stars = 3;
|
| 978 |
+
else if (used <= level.stars[1]) stars = 2;
|
| 979 |
+
|
| 980 |
+
if (stars > (STATE.progress.stars[level.id] || 0)) STATE.progress.stars[level.id] = stars;
|
| 981 |
+
if (STATE.currentLevelIndex >= STATE.progress.unlockedIndex && STATE.currentLevelIndex < LEVELS.length - 1) {
|
| 982 |
+
STATE.progress.unlockedIndex = STATE.currentLevelIndex + 1;
|
| 983 |
+
}
|
| 984 |
+
saveProgress();
|
| 985 |
+
|
| 986 |
+
const starContainer = document.getElementById("result-stars");
|
| 987 |
+
starContainer.innerHTML = "";
|
| 988 |
+
for (let i = 0; i < 3; i++) {
|
| 989 |
+
const filled = i < stars;
|
| 990 |
+
starContainer.innerHTML += `<i class="fas fa-star ${filled ? "text-yellow-400" : "text-gray-600"}"></i>`;
|
| 991 |
+
}
|
| 992 |
+
document.getElementById("result-items").innerText = used;
|
| 993 |
+
|
| 994 |
+
const btnNext = document.getElementById("btn-next-level");
|
| 995 |
+
if (STATE.currentLevelIndex >= LEVELS.length - 1) {
|
| 996 |
+
// Update Max
|
| 997 |
+
btnNext.style.display = "none";
|
| 998 |
+
} else {
|
| 999 |
+
btnNext.style.display = "inline-block";
|
| 1000 |
+
btnNext.onclick = () => loadLevel(STATE.currentLevelIndex + 1);
|
| 1001 |
+
}
|
| 1002 |
+
document.getElementById("win-message").style.display = "flex";
|
| 1003 |
+
}
|
| 1004 |
+
}
|
| 1005 |
+
|
| 1006 |
+
function updateActionList() {
|
| 1007 |
+
const list = document.getElementById("action-list");
|
| 1008 |
+
list.innerHTML = "";
|
| 1009 |
+
if (STATE.plannedActions.length === 0) {
|
| 1010 |
+
list.innerHTML = `<div class="text-xs text-gray-400 text-center mt-4 italic">No elements added yet.</div>`;
|
| 1011 |
+
return;
|
| 1012 |
+
}
|
| 1013 |
+
STATE.plannedActions.forEach((action, index) => {
|
| 1014 |
+
const div = document.createElement("div");
|
| 1015 |
+
div.className = "action-item flex justify-between items-center bg-white border border-black p-2 shadow-[2px_2px_0px_0px_rgba(0,0,0,0.1)] hover:shadow-[2px_2px_0px_0px_#000] transition-shadow group";
|
| 1016 |
+
|
| 1017 |
+
const p = action.params;
|
| 1018 |
+
const details = [];
|
| 1019 |
+
if (p.size !== 1) details.push(`size:${p.size}`);
|
| 1020 |
+
if (p.weight !== 1) details.push(`mass:${p.weight}`);
|
| 1021 |
+
if (p.restitution !== 0) details.push(`bounce:${p.restitution}`);
|
| 1022 |
+
if (p.angle !== 0) details.push(`angle:${p.angle}°`);
|
| 1023 |
+
if (p.velocity && (p.velocity[0] !== 0 || p.velocity[1] !== 0)) details.push(`v:[${p.velocity}]`);
|
| 1024 |
+
if (p.isStatic !== (p.shape === 'line')) details.push(p.isStatic ? 'static' : 'dynamic');
|
| 1025 |
+
if (p.delay > 0) details.push(`delay:${p.delay}s`);
|
| 1026 |
+
|
| 1027 |
+
const typeName = p.shape;
|
| 1028 |
+
const color = p.color || "#000";
|
| 1029 |
+
div.innerHTML = `
|
| 1030 |
+
<div class="flex items-center gap-2">
|
| 1031 |
+
<div class="w-3 h-3 border border-black" style="background-color: ${color}"></div>
|
| 1032 |
+
<div class="flex flex-col">
|
| 1033 |
+
<div class="flex items-center gap-2">
|
| 1034 |
+
<span class="text-xs font-bold uppercase">${typeName}</span>
|
| 1035 |
+
<span class="text-[10px] text-gray-500 font-mono">@ [${p.location[0]}, ${p.location[1]}]</span>
|
| 1036 |
+
</div>
|
| 1037 |
+
${details.length > 0 ? `<div class="text-[9px] text-gray-400 font-mono leading-tight uppercase">${details.join(' | ')}</div>` : ''}
|
| 1038 |
+
</div>
|
| 1039 |
+
</div>
|
| 1040 |
+
`;
|
| 1041 |
+
const btnDelete = document.createElement("button");
|
| 1042 |
+
btnDelete.className = "btn-delete w-6 h-6 flex items-center justify-center bg-red-100 hover:bg-red-500 hover:text-white text-red-500 border border-black rounded transition-colors";
|
| 1043 |
+
btnDelete.innerHTML = `<i class="fas fa-times text-xs"></i>`;
|
| 1044 |
+
btnDelete.onclick = () => removeAction(index);
|
| 1045 |
+
div.appendChild(btnDelete);
|
| 1046 |
+
list.appendChild(div);
|
| 1047 |
+
});
|
| 1048 |
+
}
|
| 1049 |
+
|
| 1050 |
+
function removeAction(index) {
|
| 1051 |
+
const action = STATE.plannedActions[index];
|
| 1052 |
+
if (action.previewBody) Matter.World.remove(STATE.engine.world, action.previewBody);
|
| 1053 |
+
STATE.plannedActions.splice(index, 1);
|
| 1054 |
+
updateActionList();
|
| 1055 |
+
}
|
| 1056 |
+
|
| 1057 |
+
function createBody(shape, x, y, pixelSize, options) {
|
| 1058 |
+
switch (shape) {
|
| 1059 |
+
case "circle":
|
| 1060 |
+
case "ball":
|
| 1061 |
+
return Matter.Bodies.circle(x, y, pixelSize / 2, options);
|
| 1062 |
+
case "triangle":
|
| 1063 |
+
return Matter.Bodies.polygon(x, y, 3, pixelSize / 1.5, options);
|
| 1064 |
+
case "line":
|
| 1065 |
+
const thickness = 5;
|
| 1066 |
+
return Matter.Bodies.rectangle(x, y, pixelSize, thickness, options);
|
| 1067 |
+
default: // square, rectangle, etc.
|
| 1068 |
+
return Matter.Bodies.rectangle(x, y, pixelSize, pixelSize, options);
|
| 1069 |
+
}
|
| 1070 |
+
}
|
| 1071 |
+
|
| 1072 |
+
// --- UNIFIED TOOL IMPLEMENTATION ---
|
| 1073 |
+
const Tools = {
|
| 1074 |
+
add: (params) => {
|
| 1075 |
+
let {
|
| 1076 |
+
shape = "square",
|
| 1077 |
+
location = [CONFIG.gridWidth / 2, CONFIG.gridHeight / 2],
|
| 1078 |
+
size = 1,
|
| 1079 |
+
color = CONFIG.colors.userShape,
|
| 1080 |
+
mass = 1,
|
| 1081 |
+
weight = params.weight || mass,
|
| 1082 |
+
delay = 0,
|
| 1083 |
+
restitution = 0,
|
| 1084 |
+
friction = 0.1,
|
| 1085 |
+
rotation = 0,
|
| 1086 |
+
angle = params.angle || rotation,
|
| 1087 |
+
velocity = [0, 0],
|
| 1088 |
+
static: isStaticParam,
|
| 1089 |
+
isStatic = params.isStatic !== undefined ? params.isStatic : (isStaticParam !== undefined ? isStaticParam : ["platform", "line"].includes(shape)),
|
| 1090 |
+
} = params;
|
| 1091 |
+
|
| 1092 |
+
// Handle location as string (comma-separated or descriptive)
|
| 1093 |
+
if (typeof location === 'string') {
|
| 1094 |
+
const parts = location.match(/\d+/g);
|
| 1095 |
+
if (parts && parts.length === 2 && !isNaN(parts[0]) && !isNaN(parts[1])) {
|
| 1096 |
+
location = [parseFloat(parts[0]), parseFloat(parts[1])];
|
| 1097 |
+
} else {
|
| 1098 |
+
const loc = location.toLowerCase();
|
| 1099 |
+
const midX = CONFIG.gridWidth / 2;
|
| 1100 |
+
const midY = CONFIG.gridHeight / 2;
|
| 1101 |
+
const margin = 2;
|
| 1102 |
+
|
| 1103 |
+
const locations = {
|
| 1104 |
+
"center": [midX, midY],
|
| 1105 |
+
"top-left": [margin, margin],
|
| 1106 |
+
"top-center": [midX, margin],
|
| 1107 |
+
"top-right": [CONFIG.gridWidth - margin, margin],
|
| 1108 |
+
"center-left": [margin, midY],
|
| 1109 |
+
"center": [midX, midY],
|
| 1110 |
+
"center-right": [CONFIG.gridWidth - margin, midY],
|
| 1111 |
+
"bottom-left": [margin, CONFIG.gridHeight - margin],
|
| 1112 |
+
"bottom-center": [midX, CONFIG.gridHeight - margin],
|
| 1113 |
+
"bottom-right": [CONFIG.gridWidth - margin, CONFIG.gridHeight - margin],
|
| 1114 |
+
};
|
| 1115 |
+
location = locations[loc] || [midX, midY];
|
| 1116 |
+
}
|
| 1117 |
+
}
|
| 1118 |
+
|
| 1119 |
+
// Ensure location is an array
|
| 1120 |
+
if (!Array.isArray(location) || location.length !== 2) {
|
| 1121 |
+
console.warn("Invalid location format. Defaulting to center.");
|
| 1122 |
+
location = [CONFIG.gridWidth / 2, CONFIG.gridHeight / 2];
|
| 1123 |
+
}
|
| 1124 |
+
|
| 1125 |
+
const finalParams = {
|
| 1126 |
+
shape,
|
| 1127 |
+
location,
|
| 1128 |
+
size,
|
| 1129 |
+
color,
|
| 1130 |
+
weight,
|
| 1131 |
+
delay,
|
| 1132 |
+
restitution,
|
| 1133 |
+
friction,
|
| 1134 |
+
angle,
|
| 1135 |
+
velocity,
|
| 1136 |
+
isStatic,
|
| 1137 |
+
};
|
| 1138 |
+
|
| 1139 |
+
const x = pX(location[0]);
|
| 1140 |
+
const y = pY(location[1]);
|
| 1141 |
+
const pixelSize = pX(size); // Use grid-relative sizing
|
| 1142 |
+
|
| 1143 |
+
const commonProps = {
|
| 1144 |
+
angle: (angle * Math.PI) / 180,
|
| 1145 |
+
restitution: restitution,
|
| 1146 |
+
friction: friction,
|
| 1147 |
+
render: { fillStyle: color, ...strokeStyle },
|
| 1148 |
+
density: weight * 0.005,
|
| 1149 |
+
};
|
| 1150 |
+
|
| 1151 |
+
// For preview (ghosts)
|
| 1152 |
+
const previewProps = {
|
| 1153 |
+
...commonProps,
|
| 1154 |
+
isStatic: true,
|
| 1155 |
+
isSensor: true,
|
| 1156 |
+
render: {
|
| 1157 |
+
fillStyle: color,
|
| 1158 |
+
opacity: 0.4,
|
| 1159 |
+
strokeStyle: "#000000",
|
| 1160 |
+
lineWidth: 2,
|
| 1161 |
+
},
|
| 1162 |
+
};
|
| 1163 |
+
|
| 1164 |
+
const body = createBody(shape, x, y, pixelSize, previewProps);
|
| 1165 |
+
|
| 1166 |
+
Matter.World.add(STATE.engine.world, body);
|
| 1167 |
+
|
| 1168 |
+
STATE.plannedActions.push({
|
| 1169 |
+
type: "add",
|
| 1170 |
+
params: finalParams, // Use the complete object
|
| 1171 |
+
delay: delay || 0,
|
| 1172 |
+
previewBody: body,
|
| 1173 |
+
});
|
| 1174 |
+
},
|
| 1175 |
+
};
|
| 1176 |
+
|
| 1177 |
+
// --- AI Model Setup ---
|
| 1178 |
+
const MODEL_ID = "Xenova/functiongemma-270m-game";
|
| 1179 |
+
let tokenizer, model;
|
| 1180 |
+
|
| 1181 |
+
const TOOL_SCHEMA = [{"type": "function", "function": {"name": "add", "description": "Add a shape into the game scene.", "parameters": {"type": "object", "properties": {"shape": {"type": "string", "enum": ["circle", "square", "triangle", "star", "rectangle", "line", "ellipse"], "description": "The kind shape to add. Required."}, "location": {"type": "string", "description": "The [x, y] coordinates where the shape will be placed or a descriptive string. Required."}, "size": {"type": "number", "description": "The size of the object (between 0.1 and 10.0). Default is 1.0."}, "rotation": {"type": "integer", "description": "The initial clockwise rotation of the object in degrees (0-360). Default is 0."}, "friction": {"type": "number", "description": "The friction of the object (between 0.0 and 1.0). Default is 0.0."}, "restitution": {"type": "number", "description": "The bounciness of the object (between 0.0 and 1.0). Default is 0.0."}, "mass": {"type": "number", "description": "The mass of the object (between 1.0 and 10.0). Default is 1.0."}, "delay": {"type": "number", "description": "The time in seconds to wait before the object appears in the scene. Default is 0.0."}, "static": {"type": "boolean", "description": "Whether the object is static (immovable) or dynamic. Default is False."}, "velocity": {"type": "array", "items": {"type": "number"}, "description": "The initial [vx, vy] velocity vector of the object (values between -10.0 and 10.0). Default is [0.0, 0.0]."}, "color": {"type": "string", "description": "The color of the object as a string or hex code (e.g., \"red\", \"blue\", \"#FF00FF\"). Default is \"red\"."}}, "required": ["shape", "location"]}, "return": {"type": "string", "description": "A unique identifier for the added shape."}}}];
|
| 1182 |
+
|
| 1183 |
+
async function initModel() {
|
| 1184 |
+
try {
|
| 1185 |
+
tokenizer = await AutoTokenizer.from_pretrained(MODEL_ID);
|
| 1186 |
+
model = await AutoModelForCausalLM.from_pretrained(MODEL_ID, {
|
| 1187 |
+
device: "webgpu",
|
| 1188 |
+
dtype: "q4",
|
| 1189 |
+
});
|
| 1190 |
+
document.getElementById("loading-overlay").classList.add("hidden");
|
| 1191 |
+
} catch (e) {
|
| 1192 |
+
console.error(e);
|
| 1193 |
+
document.getElementById("loading-overlay").innerHTML = `<div class="text-red-500 font-bold p-4 bg-white border-2 border-black">Error: ${e.message}</div>`;
|
| 1194 |
+
}
|
| 1195 |
+
}
|
| 1196 |
+
|
| 1197 |
+
// --- Command Execution ---
|
| 1198 |
+
async function executeCommand() {
|
| 1199 |
+
const input = document.getElementById("code-input").value.trim();
|
| 1200 |
+
if (!input) return;
|
| 1201 |
+
|
| 1202 |
+
const btn = document.getElementById("btn-execute");
|
| 1203 |
+
const errorLog = document.getElementById("error-log");
|
| 1204 |
+
|
| 1205 |
+
// UI Loading State
|
| 1206 |
+
btn.disabled = true;
|
| 1207 |
+
btn.innerHTML = `<i class="fas fa-spinner fa-spin"></i> THINKING...`;
|
| 1208 |
+
errorLog.classList.add("hidden");
|
| 1209 |
+
|
| 1210 |
+
const systemPrompt = `You are a model that can do function calling with the following functions`;
|
| 1211 |
+
|
| 1212 |
+
try {
|
| 1213 |
+
const lines = input.split('\n').map(l => l.trim()).filter(l => l.length > 0 && !l.startsWith("//"));
|
| 1214 |
+
|
| 1215 |
+
for (const line of lines) {
|
| 1216 |
+
// 2. Prepare Messages
|
| 1217 |
+
const messages = [
|
| 1218 |
+
{ role: "developer", content: systemPrompt },
|
| 1219 |
+
{ role: "user", content: line },
|
| 1220 |
+
];
|
| 1221 |
+
|
| 1222 |
+
// 3. Apply Template
|
| 1223 |
+
const inputs = tokenizer.apply_chat_template(messages, {
|
| 1224 |
+
tools: TOOL_SCHEMA,
|
| 1225 |
+
tokenize: true,
|
| 1226 |
+
add_generation_prompt: true,
|
| 1227 |
+
return_dict: true,
|
| 1228 |
+
});
|
| 1229 |
+
|
| 1230 |
+
// 4. Generate
|
| 1231 |
+
const output = await model.generate({ ...inputs, max_new_tokens: 128, do_sample: false });
|
| 1232 |
+
const decoded = tokenizer.decode(output.slice(0, [inputs.input_ids.dims[1], null]), { skip_special_tokens: false });
|
| 1233 |
+
|
| 1234 |
+
// 5. Parse Output
|
| 1235 |
+
// Format: <start_function_call>call:add{...}<end_function_call>
|
| 1236 |
+
const startTag = "<start_function_call>";
|
| 1237 |
+
const endTag = "<end_function_call>";
|
| 1238 |
+
const startIndex = decoded.indexOf(startTag);
|
| 1239 |
+
const endIndex = decoded.indexOf(endTag);
|
| 1240 |
+
|
| 1241 |
+
if (startIndex !== -1 && endIndex !== -1) {
|
| 1242 |
+
let callStr = decoded.substring(startIndex + startTag.length, endIndex);
|
| 1243 |
+
if (callStr.startsWith("call:add")) {
|
| 1244 |
+
// Extract JSON-like string: {location:[...],shape:<escape>...<escape>}
|
| 1245 |
+
let argsStr = callStr.substring(callStr.indexOf("{"));
|
| 1246 |
+
|
| 1247 |
+
// Sanitize to valid JSON
|
| 1248 |
+
argsStr = argsStr
|
| 1249 |
+
.replace(/<escape>(.*?)<escape>/g, '"$1"') // Handle string escapes
|
| 1250 |
+
.replace(/(\w+):/g, '"$1":'); // Quote keys
|
| 1251 |
+
|
| 1252 |
+
const args = JSON.parse(argsStr);
|
| 1253 |
+
Tools.add(args);
|
| 1254 |
+
} else {
|
| 1255 |
+
throw new Error("Model did not generate a valid add command.");
|
| 1256 |
+
}
|
| 1257 |
+
} else {
|
| 1258 |
+
throw new Error(`Could not understand command: "${line}"`);
|
| 1259 |
+
}
|
| 1260 |
+
}
|
| 1261 |
+
document.getElementById("code-input").value = "";
|
| 1262 |
+
} catch (err) {
|
| 1263 |
+
errorLog.innerText = err.message;
|
| 1264 |
+
errorLog.classList.remove("hidden");
|
| 1265 |
+
console.error(err);
|
| 1266 |
+
} finally {
|
| 1267 |
+
btn.disabled = false;
|
| 1268 |
+
btn.innerHTML = `<i class="fas fa-terminal"></i> EXECUTE`;
|
| 1269 |
+
updateActionList();
|
| 1270 |
+
}
|
| 1271 |
+
}
|
| 1272 |
+
|
| 1273 |
+
// --- Real Simulation Run ---
|
| 1274 |
+
function runSimulation() {
|
| 1275 |
+
if (STATE.runner) Matter.Runner.stop(STATE.runner);
|
| 1276 |
+
|
| 1277 |
+
const storedActions = [...STATE.plannedActions];
|
| 1278 |
+
const level = LEVELS[STATE.currentLevelIndex];
|
| 1279 |
+
|
| 1280 |
+
Matter.Composite.clear(STATE.engine.world);
|
| 1281 |
+
STATE.engine.events = {};
|
| 1282 |
+
Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate);
|
| 1283 |
+
STATE.eventQueue = [];
|
| 1284 |
+
STATE.isFinished = false;
|
| 1285 |
+
|
| 1286 |
+
const addEvent = (delay, action) => {
|
| 1287 |
+
STATE.eventQueue.push({
|
| 1288 |
+
delay: delay * 1000,
|
| 1289 |
+
action: action,
|
| 1290 |
+
executed: false,
|
| 1291 |
+
});
|
| 1292 |
+
};
|
| 1293 |
+
|
| 1294 |
+
const { ball, goal } = level.setup(Matter.World, Matter.Bodies, STATE.engine.world, addEvent);
|
| 1295 |
+
|
| 1296 |
+
STATE.currentBall = ball;
|
| 1297 |
+
STATE.winCondition = () => Matter.Collision.collides(ball, goal) !== null;
|
| 1298 |
+
|
| 1299 |
+
// Real Action Executioner
|
| 1300 |
+
const executeReal = (params) => {
|
| 1301 |
+
const { shape, location, size, weight, restitution, friction, angle, velocity, isStatic } = params;
|
| 1302 |
+
const x = pX(location[0]),
|
| 1303 |
+
y = pY(location[1]);
|
| 1304 |
+
const pixelSize = pX(size);
|
| 1305 |
+
|
| 1306 |
+
const props = {
|
| 1307 |
+
angle: (angle * Math.PI) / 180,
|
| 1308 |
+
restitution,
|
| 1309 |
+
friction,
|
| 1310 |
+
isStatic,
|
| 1311 |
+
render: strokeStyle,
|
| 1312 |
+
density: weight * 0.005,
|
| 1313 |
+
};
|
| 1314 |
+
|
| 1315 |
+
const body = createBody(shape, x, y, pixelSize, props);
|
| 1316 |
+
|
| 1317 |
+
if (!isStatic && (velocity[0] !== 0 || velocity[1] !== 0)) {
|
| 1318 |
+
Matter.Body.setVelocity(body, { x: velocity[0], y: velocity[1] });
|
| 1319 |
+
}
|
| 1320 |
+
|
| 1321 |
+
Matter.World.add(STATE.engine.world, body);
|
| 1322 |
+
};
|
| 1323 |
+
|
| 1324 |
+
storedActions.forEach((action) => {
|
| 1325 |
+
STATE.eventQueue.push({
|
| 1326 |
+
delay: action.delay * 1000,
|
| 1327 |
+
action: () => executeReal(action.params),
|
| 1328 |
+
executed: false,
|
| 1329 |
+
});
|
| 1330 |
+
});
|
| 1331 |
+
|
| 1332 |
+
STATE.plannedActions = storedActions;
|
| 1333 |
+
|
| 1334 |
+
STATE.isPlaying = true;
|
| 1335 |
+
STATE.startTime = performance.now();
|
| 1336 |
+
document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-green-500 rounded-full border border-black animate-ping"></div> RUNNING`;
|
| 1337 |
+
Matter.Runner.run(STATE.runner, STATE.engine);
|
| 1338 |
+
}
|
| 1339 |
+
|
| 1340 |
+
function renderMenu() {
|
| 1341 |
+
if (STATE.runner) Matter.Runner.stop(STATE.runner);
|
| 1342 |
+
|
| 1343 |
+
document.getElementById("view-game").classList.add("hidden");
|
| 1344 |
+
document.getElementById("view-game").classList.remove("flex");
|
| 1345 |
+
document.getElementById("view-menu").classList.remove("hidden");
|
| 1346 |
+
|
| 1347 |
+
const grid = document.getElementById("level-grid");
|
| 1348 |
+
grid.innerHTML = "";
|
| 1349 |
+
|
| 1350 |
+
LEVELS.forEach((level, index) => {
|
| 1351 |
+
const unlocked = index <= STATE.progress.unlockedIndex;
|
| 1352 |
+
const stars = STATE.progress.stars[index] || 0;
|
| 1353 |
+
|
| 1354 |
+
const card = document.createElement("div");
|
| 1355 |
+
card.className = `level-card neo-border p-4 flex flex-col items-center justify-center gap-2 aspect-square ${unlocked ? "bg-white cursor-pointer" : "locked"}`;
|
| 1356 |
+
|
| 1357 |
+
if (unlocked) {
|
| 1358 |
+
card.onclick = () => loadLevel(index);
|
| 1359 |
+
card.innerHTML = `
|
| 1360 |
+
<div class="text-3xl font-black">${index + 1}</div>
|
| 1361 |
+
<div class="flex gap-1 text-xs">
|
| 1362 |
+
${Array(3)
|
| 1363 |
+
.fill(0)
|
| 1364 |
+
.map((_, i) => `<i class="fas fa-star ${i < stars ? "text-neo-yellow" : "text-gray-300"}"></i>`)
|
| 1365 |
+
.join("")}
|
| 1366 |
+
</div>
|
| 1367 |
+
`;
|
| 1368 |
+
} else {
|
| 1369 |
+
card.innerHTML = `<i class="fas fa-lock text-gray-400 text-2xl"></i>`;
|
| 1370 |
+
}
|
| 1371 |
+
grid.appendChild(card);
|
| 1372 |
+
});
|
| 1373 |
+
}
|
| 1374 |
+
|
| 1375 |
+
// --- Bindings ---
|
| 1376 |
+
document.getElementById("btn-execute").onclick = executeCommand;
|
| 1377 |
+
document.getElementById("btn-play").onclick = runSimulation;
|
| 1378 |
+
|
| 1379 |
+
document.getElementById("btn-reset").onclick = () => {
|
| 1380 |
+
Matter.Runner.stop(STATE.runner);
|
| 1381 |
+
const level = LEVELS[STATE.currentLevelIndex];
|
| 1382 |
+
Matter.Composite.clear(STATE.engine.world);
|
| 1383 |
+
const { ball, goal } = level.setup(Matter.World, Matter.Bodies, STATE.engine.world, () => {});
|
| 1384 |
+
|
| 1385 |
+
STATE.currentBall = ball;
|
| 1386 |
+
|
| 1387 |
+
STATE.plannedActions.forEach((action) => {
|
| 1388 |
+
Matter.World.add(STATE.engine.world, action.previewBody);
|
| 1389 |
+
});
|
| 1390 |
+
|
| 1391 |
+
STATE.isPlaying = false;
|
| 1392 |
+
document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> READY`;
|
| 1393 |
+
document.getElementById("timer-display").innerText = "0.00s";
|
| 1394 |
+
document.getElementById("win-message").style.display = "none";
|
| 1395 |
+
};
|
| 1396 |
+
|
| 1397 |
+
document.getElementById("btn-clear-all").onclick = () => {
|
| 1398 |
+
document.getElementById("code-input").value = "";
|
| 1399 |
+
STATE.plannedActions.forEach((action) => {
|
| 1400 |
+
if (action.previewBody) Matter.World.remove(STATE.engine.world, action.previewBody);
|
| 1401 |
+
});
|
| 1402 |
+
STATE.plannedActions = [];
|
| 1403 |
+
updateActionList();
|
| 1404 |
+
document.getElementById("btn-reset").click();
|
| 1405 |
+
};
|
| 1406 |
+
|
| 1407 |
+
document.getElementById("btn-back").onclick = renderMenu;
|
| 1408 |
+
document.getElementById("btn-hint").onclick = () => {
|
| 1409 |
+
const content = document.getElementById("hint-content");
|
| 1410 |
+
content.classList.toggle("hidden");
|
| 1411 |
+
};
|
| 1412 |
+
|
| 1413 |
+
document.getElementById("btn-solution").addEventListener("click", () => {
|
| 1414 |
+
const level = LEVELS[STATE.currentLevelIndex];
|
| 1415 |
+
if (level.solution) {
|
| 1416 |
+
document.getElementById("code-input").value = level.solution;
|
| 1417 |
+
}
|
| 1418 |
+
});
|
| 1419 |
+
|
| 1420 |
+
window.onload = () => {
|
| 1421 |
+
loadProgress();
|
| 1422 |
+
initPhysics();
|
| 1423 |
+
renderMenu();
|
| 1424 |
+
initModel();
|
| 1425 |
+
};
|
| 1426 |
+
</script>
|
| 1427 |
+
</body>
|
| 1428 |
+
|
| 1429 |
+
</html>
|